Here you can read my experiences with the game. The real in-depth scoop on bosses, Guardian Forces, characters, and everything else that makes the Final Fantasy world great. So hang onto to your gunblade, cause here we go!
You'll be in control of Seifer during the See-D exam at the beginning of the game. You have no choice--he's the squad leader. He's a show-off, and a snob who does not get along well with Squall and Zell. Seifer uses a gunblade like Squall does, so the R1 trick works here as well. His limit break is called Fire Cross, and it's pretty good (yes, I've actually used it--twice.) I recommend taking advantage of it in the short time you have Seifer.
You'll have control of Laguna, as well as his comrades Kiros and Ward, during several "dream sequences" throughout the game. He's a caring guy--very sweet, even if he's kinda klutzy. I like him. He uses a machine gun. I've never used his limit break, which is called Desperado and involves ammo and a hand grenade.
Kiros
is also a member of the "dram sequence" gang. His weapon is called a Katal,
which are two long blades worn on his arms. His limit break, which I have
never used, is called Blood Pain, and involves quick attacks using his
weapon.
Ward
is the last member of the "dream sequence" gang. He uses a Harpoon, and
his limit break is called heavy anchor. I've never used his limit break
either.
Confused
yet? Isn't she the villian? The answer is yes and no. You'll control Edea
on disc three for a short time. She is forced into your party for a very
short time, but you can choose to use her for longer. She doesn't have
a weapon, and attacks with spells. (She is a sorceress.) Her limit break
is called Ice Strike, in which is hurls a huge chunk of ice into the enemy.
I haven't used this...but I have seen it....
1) Rotate Your Characters
Yeah, yeah. I'm a hypocrite. I don't use my characters evenly at all. The point I'm trying to make is that you definitely should. By the end it would be great if everyone is on the same level. Not some on level 50, some on level 35 and some on level 10 (like in my game *cough cough*) No matter how much you love one character, remember that everyone is going to be fighting in the last battle whether they're strong or not. So rotate your characters. Do you want to beat this game or not?
2) Favor GF's Equally
This may sound stupid, but it's important. If you never use a GF the compatibility rating with the junctioned character will go down. This is not good. Then, when you actually need to use the GF, it takes an eternity to arrive. This happened to me (everything bad has happened to me.). I actually had a GF junctioned to Squall, and went I went to check the GF's compatibility I found out the compatibility with Squall was a big, fat ZERO because I never used it! Needless to say I had to junction the GF to someone else. Try to use each GF whenever you can.
3) Remodel Weapons Frequently
Oh boy. I cannot stress this enough. If you have the Doomtrain GF (more on that later) you won't have to worry about it so much, but if you're like me listen carefully: DO NOT FLY INTO LUNATIC PANDORA UNTIL YOU REMODELED ALL YOUR WEAPONS!! That last sentence may be Greek to you, so I will explain. At the end of disc three you will be told you have to fly into Lunatic Pandora to keep the plot going. Once you fly into it, you won't be getting out until disc four. Once your on disc four you can't go into any more towns. That's it. No more shopping for you. The only way to shop is through two GF's: Tonberry and Doomtrain. You can go through previous item shops you have visited using Tonberry and you can go to junk shops using Doomtrain. To get Doomtrain you must summon him (more on that later) using 3 different objects. You need 6 Malboro tentacles as part of the package. I wandered around Esthar where the Malboro's are supposed to be for hours and did not run into a single one.(more on how to actually find them later.) I also flew into Lunatic Pandora before I upgraded my weapons. Thus I was stuck with the 1st or 2nd weapon in everyone's repertoire for a very long time. THIS IS NOT A GOOD THING!! So search the world for the objects to update your weapons (more on that later) and update whenever you have the chance. Otherwise you'll regret it.
4) Make Sure Angelo Is Always Learning A New Trick
As was previously mentioned, Angelo is Rinoa's dog, who learns tricks from the Pet Pals magazines. Angelo learns his tricks as Rinoa walks around in the game. To learn a trick, simply select a Pet Pals magazine in your item inventory and then go to Rinoa's status page. By pressing the left control pad twice you should come to a page with a bunch of bars with the names of tricks next to them. Some bars will be filled in red--these tricks have been learned. To have Angelo learn a new trick, simply select a trick that has not yet been learned and walk around with Rinoa for awhile. Check back from time to time to see how Angelo is doing. When he's done learning a trick, read the next Pet Pals magazine and repeat the process. You want to have Angelo learn all the tricks he can. Trust me--he's a very helpful dog.
5) Teach Your GF's Boost First, Then The Summagic, Then Their Useful Abilities
The game does a pretty good job of explaining how to teach your GF new tricks, so I won't bother. What I will tell you is that your GF should learn the trick "boost" first. (Keep in mind some GF's don't have this ability because they don't need it. If this trick is not on the list of a particular GF that means you boosting isn't necessary for that GF) Boost is a great thing. It allows you to increase the damage caused by a GF--up to 9999. The GF's lowest boost is 75, the highest 250. Don't be thinking you can press one button and set a GF's boost to 250. If it were that easy, I don't think they would bother with the 75. When a GF is through being summoned and is actually gearing up to attack the enemy, quickly press and hold select. Then tap the SQUARE button like your character's life depends on it (sometimes it probably does anyway...) until you see a red X appear over the hand. Then stop, but keep holding down select. When the X disappears resume tapping SQUARE like a mad man (or woman). Stop every time that X appears or you're back at 75. I've never been able to boost a Gf anywhere past about 170, but I heard it's easier to boost with a turbo controller. Boost is great, and the best part is that it takes only a mere 10 AP (ability points--you get them after defeating enemies) to learn. It shortens the battles considerably in some cases. I order you to use it. The summagic abilites 10, 20 and 30% are possessed by every GF (to my knowledge anyway) and they build up the initial attack power. Also, nearly every GF has some original useful ability that's a great help in your quest. More on that later. There are a few exceptions to this rule, which I will mention.
6) Save Your Items
I'm not talking about
potions and remedies, I'm talking about that stuff you obtain from enemies,
either by stealing, or when they drop things after you destroy them. Stuff
like Regen Rings, Star Fragments, and, most importantly, Malboro Tentacles.
You'll need all these things, plus lots of other crap, to upgrade your
weapons, make better ammo for Irvine's limit breaks, teach Quistis blue
magic, and obtain high level magic. HOWEVER, don't go turning everything
in magic or ammo. Make sure you have enough of each of the items you need
to update your weapons. The last thing you want to do is to go into a junk
shop and find out you're one dragon fang short of obtaining Squall's best
weapon.
Attack
Name: Thunder Storm
Elemental:
Thunder
That
means you should not use it against enemies who absorb thunder magic.
What
It Looks Like: A Bird
How
To Obtain It: This is one of the two GF's you start
the game with. (Disc 1)
Usefulness
In General: Extremely useful. Because you get Quezecotl (try saying
that five times fast) so early in the game, it's not hard to have 1000
compatibility with a character. It should be used against creatures weak
against thunder. I use it often.
Who
Has It In My Game: Squall
Boosting:
It's attack animation is painfully short. I've never been able to get it
higher than about 130, and most of the time it only reaches to about 123-125.
Useful
Abilities: This GF has a few useful abilities: CARD MOD, which
allows you to refine items from cards, CARD, which lets you turn enemies
into cards, T MAG-RF, which refines thunder magic from an item, and finally
Mid MAG-RF, which lets you refine low level magic (like thunder) into mid
level magic (like thundara). The most useful is CARD MOD, especially if
you collect a lot of cards.
Attack
Name: Diamond
Dust
Elemental:
Ice
That
means you should not use it against enemies who absorb ice magic
What
It Looks Like: A elfin-like woman (wearing hardly any
clothes)
How
To
Obtain It:
This is one of the two GF's you start the game with.
(Disc 1)
Usefulness
In General: Extremely useful. Like Quezecotl, you get Shiva early
on, so it's extremely compatible with your character early on. She should
be used on enemies weak against water and ice magic. I use her often.
Who
Has It In My Game: Irvine
Boosting:
It's very short attack animation does not allow for much boosting. I can
usually get Shiva up between 130 and 136 at the most.
Useful
Abilities: Shiva has the I MAG-RF ability, which lets you refine
ice magic from items.
Attack
Name: Hell Fire
Elemental:
Fire
That
means you should not use it against enemies who absorb fire magic.
What
It Looks Like: A big, burly monster with horns coming out
of his head.
How
To Obtain It:You have to fight Ifrit in the fire cave at the beginning
of the game. Don't worry, it's a very easy battle. (More on that later.)
(Disc 1)
Usefulness
In General: I'm not a big fan of Ifrit. Even though he's obtained
at the beginning of the game, he never really got used to any of my characters.
He's not a very powerful GF at all. He should mainly be used only against
enemies weak against fire. I don't use him too often.
Who
Has It In My Game: Zell
Boosting:
Ifrit's animation is not long, nor is it short. Boosting up to 140 is possible.
Useful
Abilities: Ifrit has F MAG-RF, which refines fire magic from items.
He also has AMMO-RF which refines ammunition from an item. This is a must
have for later in the game when you get Irvine. You'll have to refine good
ammo for him to use during his limit break.
Attack
Name: Silent Voice
Elemental:
None
What
It Looks Like: A barely clothed woman
How
To Obtain It: She must be drawn out of Elovert during the See-D
exam. The fight can be difficult if you don't go about it right. More on
that later. (Disc 1)
Usefulness
In General: Siren cannot be used in any situation. She is only
effective against enemies who cast magic, as she prevents them from casting
magic on you. She should not be used during boss fights, as that would
only be a waste of time. Thus, Siren is not an extremely useful GF, but
she comes in handy from time to time.
Who
Has It In My Game: Squall
Boosting:
To about 150, 160.
Useful
Abilities: Siren has MOVE-FIND, which is very useful. With it you
can find hidden draw and save points. Another extremely useful ability
is TREATMENT, which cures any abnormal status attacks. Even though you
may not use Siren much, just having these abilities is worth getting the
GF.Siren also has several abilities that convert items into tools and magic.
Attack
Name: Brotherly Love
Elemental:
Earth
That
means you should not use it against enemies immune to Earth
What
It Looks Like: 2 purple bulls, one large and one small. (Named
Sacred and Minator)
How
To Obtain It: You'll have to fight the brothers in the Tomb of
the Unknown King near Deling City. You'll have to go there anyway to get
something else, but the fight is optional. The fight is a breeze if you
do it right, even though it's sort of a hassle to get to it. (Disc 1)
Usefulness
In General: I love the brothers. You'd have to be a fool not to
get this terrific GF. They are obtained early enough in the game that they
become extremely compatible with your character. I use the brothers all
the time. Plus the attack animation is pretty amusing.
Who
Has It In My Game: Zell
Boosting:
The animation is fairly long, so you can usually get the level up to between
135 and 150 without a problem.
Useful
Abilities: The brothers have three great abilities: HP+20%, HP+40%,
and HP+80%, which ups your HP by a whooping 140% if all three are junctioned.
Attack
Name: Dark Messenger
Elemental:
None
But
many enemies are immune to Diablo's attack
What
It Looks Like: A flying demon
How
To
Obtain It:
Before you leave for Timber, Cid will give you a magic lamp. A battle with
Diablos is initiated when you access the lamp. The battle is extremely
difficult, but as long as you stock up on cure you'll be alright. More
on that later. (Can be obtained any time)
Usefulness
In General: Diablos is essential. He's one of my favorite GF's.
He's very powerful, when he actually works. And if you access the lamp
at the beginning of the game, Diablos will be compatible with your character
in no time. Warning though, his attack starts out really crappy. Expect
it to cause less than 100 pts of damage. Just be patient though, and Diablos
will prove himself as indispensable. Plus, his attack animation is really
cool. I use Diablos wherever he produces results.
Who
Has It In My Game: Squall
Boosting:
Diablos does not require boosting.
Useful
Abilities: MUG is one of the most useful abilities. It allows you
to steal from enemies as you attack. Teach Diablos this as soon as you
get him, because it takes 200 AP to learn. Diablos also has the ENC-HALF
and ENC-NONE abilities which counter the encounter rate in half or entirely.
These come in handy when you're fed up of getting stopped every two seconds,
or you're being timed and can't afford to be stopped.
Attack
Name: Ruby Light
Elemental:
None
What
It Looks Like: Some kind of cat/mouse
How
To Obtain It: Carbuncle must be drawn out of the Iguions. The fight
is easy if you know what you're doing. More on that later (Disc 1)
Usefulness
In General: I think I've used Carbuncle twice, during a couple
of boss fights. Carbuncle casts reflect on your party, which protects them
from magic by having it reflected it back onto the magic casters. However,
it also prevents you from casting any magic, such as cure, on your characters.
Also, some magic passes right through reflect.
Who
Has It In My Game: Zell
Boosting:
Carbuncle does not require boosting.
Useful
Abilities: Like Siren, although Carbuncle is not used much, it's
worth having just for the abilities is possesses. Carbuncle has the HP+20%
and HP+40% abilities, which are essential for raising a characters HP (hit
points). Counter is also a great ability that allows a character to physically
attack the enemy after being attacked.
Attack
Name: Tsunami
Elemental:
Water
That
means it should not be used against enemies immune to water
What
It Looks Like: A snake made of water
How
To Obtain It: Leviathan must be drawn out of NORG. The battle is
not difficult, even if you screw up. (Disc 2)
Usefulness
In General: Leviathan is pretty useful, as most enemies aren't
immune to water. I use it sometimes.
Who
Has It In My Game: Irvine
Boosting:
Leviathan has long attack animation, so boosting as high as 170 is possible
if you have quick fingers.
Useful
Abilities: Leviathan has the RECOVER ability--another one of the
most useful in the game. This ability allows you to completely heal a character
without any magic. It also has the AUTO-POTION ability, which allows a
character to automatically use potions when hit with significant damage.
Attack
Name: Tornado Zone
Elemental:
Wind
That
means it should not be used against enemies immune to wind.
What
It Looks Like: A hand with feet--yeah, it's pretty bizarre.
How
To Obtain It: Pandemona must be drawn out of Fujin when you fight
her and Raijin at Balamb. This fight is very difficult if you are not well
prepared. (Disc Two)
Usefulness
In General: Pandemona is pretty useful. I use it fairly often.
Who
Has It In My Game: Squall
Boosting:
Pandemona has really long attack animation, so boosting as high as 165
is possible.
Useful
Abilities: Pandemona has one really useful ability--initative,
which allows the junctioned character to start attacking right away. Absorb
is another command which allows the character to absorb some of the enemy's
HP.
Attack
Name: Counter Rockets
Elemental:
None
What
It Looks Like: A freakish 3-headed dog
How
To Obtain It: You can challenge Ceberus when you invade Galbadia
Garden (Disc 2). The battle isn't hard, if don't screw up.
Usefulness
In General: Ceberus does not attack the enemy, instead he casts
Double and Triple magic on everyone in your party. Pretty good, and definitely
worth the use during the boss fights.
Who
Has It In My Game: Irvine
Boosting:
Boosting isn't necessary
Useful
Abilities: Ceberus has several useful junctioning abilities: Str-J,
Mag-J, Spr-J, Spd-J and Hit-J. It also possesses several other abilities
to make a character ready to attack very fast. It also has the ALERT ability,
which prevents back attack.
Attack
Name: Holy Judgment
Elemental:
Holy
That
means you shouldn't use him against creatures immune to Holy
What
It Looks Like: A walking machine
How
To Obtain It: You must draw Alexander out of Edea the second time
you battle her (In Galbadia Garden, disc 2). The battle isn't hard if you're
prepared.
Usefulness
In General: I'm a big Alexander fan. I use him all the time, since
most creatures aren't immune to Holy.
Who
Has It In My Game: Zell
Boosting:
Alexander's animation is long, so you can boost him as high as 160 without
much difficulty.
Useful
Abilities: Alexander has another one of the game's best abilities:
REVIVE, which allows you to bring a character back to life without magic.
This comes in very handy during tough boss fights. You'll need the MED
LV UP ability if you want to use the Solomon Ring (trust me, you do.)
Attack
Name: Runaway Train
Elemental:
Poison
You
probably think that means you shouldn't use him against creatures immune
to poison, but actually he casts abnormal status effects on the enemy,
so it doesn't matter.
What
It Looks Like: A scary train
How
To Obtain It: Getting Doomtrain is a pain in the @$$. You must
pick up the Soloman Ring at Tear's Point, then you must summon him with
6 Remedy +'s (you'll need Alexander for this), 6 Steel Pipes (stolen from
Wendigos which hang around Timber) and finally, 6 freakin' Malboro tentacles,
which are a pain to get. (I just managed to get them, so Doomtrain is new
to me.)
Usefulness
In General: I am completely serious when I say that you will need
Doomtrain to beat the game. All the strategy guides highly recommend that
you summon Doomtrain on every boss in Ultimecia's Castle. Plus, he has
several important abilities.
Who
Has It In My Game: Irvine
Boosting:
I can boost it up to about 140-150
Useful
Abilities: JUNK SHOP, JUNK SHOP, JUNK SHOP. You will need this
on Disc 4 because you can't go into any towns to remodel weapons. Doomtrain
also has AUTO-SHELL, which automatically casts Shell magic on each party
member, and FORBID MED-RF, which allows you to refine forbidden medicine
from an item.
Attack
Name: Mega Flare
Elemental:
Nope
What
It Looks Like:A bat/flying dragon
How
To Obtain It: You have to fight Bahamut in the core at the Deep
Sea Research Center. The battle itself is not hard, but uh....getting there
is a pain and so is getting to the actual battle with Bahamut.
Usefulness
In General: I LOVE this GF to death. It's great, because it's not
elemental, and cause about 7,000 to 8,000 pts of damage to an enemy. This
GF is seriously underrated
What
Has It In My Game: Irvine
Boosting:
I can get this GF up to around 170.
Useful
Abilities: This GF has the MUG ability, as well as AUTO-PROTECT,
which casts protect (duh), and FORBID MAG-RF, which refines forbidden magic
from items. It also has MOVE-HP UP, which restores HP by walking, and EXPENDX2-1,
which allows you to use only 1 spell under double.
Attack
Name: 1,000 needles
Elemental:
Nope
What
It Looks Like: Just like what the name says: a giant cactus, and
I am SO not kidding.
How
To Obtain It: There is a small island off the coast of Esthar,
right past the desert. You can only get there with the Ragnarok, cause
you have to land on it. On the island you'll see a cactus like structure
pop up out of the sands, and then disappear again to pop up somewhere new.
You'll have to run into this giant cactus and defeat it to get the GF.
If you have Leviathan and you know how to boost, you shouldn't have a problem,
but do be wary, it can run away. More on that later.
Usefulness
In General: I like this GF. It's non elemental attack inflicts
major damage.
Who
Has It In My Game: It switches between Squall and Irvine
Boosting:
Isn't necessary
Useful
Abilities: Luck-J, I don't think there are any other GF's that
junction magic to luck. Also MOVE-HP UP restores your HP by walking.
Attack
Name: Chef's Knife
Elemental:
No
What
It Looks Like: A little green guy with a cloak and a lantern.
How
to Obtain It: I'm warning you now, this takes forever. You'll have
to kill 18-22 Tonberry's in the Centra Ruins to lure out the king. Then
you have to defeat him to get the GF. Details later.
Usefulness
In General: Not my favorite GF attack wise.
Who
Has It In My Game: Zell
Boosting:
I can get it up to 130
Useful
Abilities: CALL SHOP is a MUST for disc four. HAGGLE and FAMILIAR
are great shopping abilities too. AUTO-POTION is great too, because it
allows a character to use a potion automatically when injured.
Attack
Name: Eternal Breath
Elemental:
No
What
It Looks Like: Did you ever see the first episode of Star Trek:
The Next Generation? If so, it looks kind of like those creatures that
they thought were ships. If not, Eden looks like a living UFO.
How
to Obtain It: You have to defeat Ultima Weapon at the very bottom
of the Deep Sea Research center, and draw Eden from it. It takes forever.
Details later.
Usefulness
In General: Best GF in the game. No questions asked.
Who
Has It In My Game: Squall
Boosting:
The attack animation on this GF lasts for like 5 minutes, and I am not
exaggerating. Boosting up to 250 is a breeze. Is that great, or what?!
Useful
Abilities: DEVOUR is kinda funny, afterall you get to eat enemies....although
you don't exactly get to watch it. Anyway, who needs useful abilities when
you can boost the most powerful GF to 250?
Added
thing on Eden, if you're too lazy to go to the bottom of the deep sea reasearch
center, you can always draw it out of Timat in Ultimecia's castle.
Darkside:
Triples damage by attack, but the character loses HP. Is it really worth
it?
Kamikaze:
Inflicts major damage, but knocks the character out for the rest of the
battle. Why would you want to do that? Someone told me it's worth it for
the amount of damage it causes, but I would never try it.
Mad
Rush: Casts Haste, Protect and Berserk
on all party members. Haste and Protect are nice, but Berserk!? That's
a bad thing! Why would you want that?
Ok, In case you're
wondering: yeah. I beat the game. It took me 64 hours over the course of
about a month and a half. But don't be scared. Based on experience the
bosses in this game are more bark than bite. I guarantee that once you
get the hang of this game, you'll never see "game over" again. I got the
hang of it by disc two, and never saw game over after that. Any video game
takes skill, but this one also takes thinking and strategy. Don't forget
that.
Also, talk to everyone
until they start repeating themselves. That's what I do. You can get a
lot of back info this way.